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NatureVision

Description
A game in response to a case assigned to us by the Gemeente of Groningen. They requested us to make a game for a future where the nature of the world died off. In response, we made a VR time capsule for said future about what nature would have been like, and inspire people to nurture it.
Goals/History
One of the earlier major scale projects I worked on, I prioritized my focus on making mechanics that fealt both realistic but still engaging, with some focus on the level/environment design, aiming for an overall more sandbox playstyle where there wasn't any particular goal in mind. I also was involved with the creation/implementation of most of the games mechanics and features.
Roles​​
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Overall Programming
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Mechanics Design
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Environment Design
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UX Design

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